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Supercell (video game company) : ウィキペディア英語版
Supercell (video game company)

| num_employees = 152 (2014)〔
| parent = SoftBank
| website = (www.supercell.com/en )
}}
Supercell is a mobile game development company founded in June 2010 in Helsinki, Finland. Ilkka Paananen is the company's CEO.〔(Is this the fastest growing game company ever ) 17 April 2013 Forbes〕 The company's debut game was ''Gunshine.net''. In 2011, Supercell started developing games for mobile devices and has since then fully released three games: ''Clash of Clans'', ''Hay Day'', and ''Boom Beach''.
''Clash of Clans,'' ''Boom Beach'' and ''Hay Day'' are freemium games and have been very successful for Supercell, generating revenue of $2.5 million a day in 2013.〔(The $2.4 Million-Per-Day Company: Supercell )〕 ''Battle Buddies'' was pulled out of market due to poor monetization, despite getting positive reviews from critics.〔(A first look at Supercell’s tablet-only combat title Battle Buddies ) 7 March 2012〕
Accel Partners invested $12 million in Supercell in 2011.〔(【引用サイトリンク】title=Breaking Supercell Raises 12m From Accel Partners )
In October 2013 it was announced that Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion.〔(Clash of Clans maker Supercell raises $2.1bn to become the next Nintendo ) October 15, 2013〕 On June 1, 2015, SoftBank acquired an additional 22.7% stake in Supercell, now owning the 73.2% of the company and becoming the sole external shareholder.〔http://techcrunch.com/2015/06/01/softbank-buys-another-23-of-supercell-shares-now-owns-73-of-the-mobile-gaming-giant/〕
In 2014, Supercell released ''Boom Beach'' on iOS and Android. The game is starting to become popular due to extensive advertising.
== Games ==

* ''Hay Day'' (2012)
* ''Clash of Clans'' (2012)
* ''Boom Beach'' (2013)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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